﻿using FairyGUI;

namespace GameMain.Scripts.UI.Framework
{
    //最小单元的UI模块 可以看成GComponent最小组件
    public abstract class UIWidget : UIBase
    {
        protected UIWidget(GComponent view) : base(view)
        {
        }

        protected UIWidget(GComponent view, UIPage page) : base(view, page)
        {
        }
    }
}

